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Actually, in an entirely different way, and it’s all due to a guy we’ve come to know as Handsome Jack. Returning to the second component of the Pre-Sequel! that made playing through it so enjoyable, humor once again takes center stage-but in a slightly different way than before. Sneak attacks and aerial assaults take on entirely new meaning when you can jump like Michael Jordan in Space Jam, and that added dimension was a welcomed one in my book. And while it does admittedly get a bit old, even with fast travel locales, having to spend that amount of time within a twenty-or-so hour campaign just, well, hopping through the atmosphere to get from point A to point B, the bonuses are truly worth it. Not only does anti-gravity and its various effects on running, jumping, and so on pervade actions previously taken as a second nature on Pandora, but the character’s very ability to breathe becomes a constant concern as he or she attempts to huff it from one spot flush with oxygen to another without perishing in the process. The replacement of the barren wastelands of the first two titles with Pandora’s moon as the primary gameplay environment is more than just a nice updated tweak to an old formula it is a true game changer in many respects. Fortunately, the rest of my experience with the Pre-Sequel felt right at home with some of my best memories of the series, especially from the standpoints of gameplay and humor.